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Making a stand
During August of this year we had the opportunity to trial our Installation concept at a local Tourist Information Centre (TIC). The goal...
chris3637
Sep 9, 20212 min read
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Another Leap!
We have the opportunity of trialing an Installation of Great Trails at a local Tourist Information Centre (TIC), this is a great chance...
chris3637
May 20, 20213 min read
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Getting off the Beaten Track
Previous posts have been concerned with the technology behind the Great Trails model, but for this one we thought we would discuss some...
chris3637
May 6, 20214 min read
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If a picture is worth a thousand words what’s a model worth?
The base Great Trails model contains a lot of information, the height map and imagery data ensure an accurate representation of the...
chris3637
Apr 22, 20212 min read
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It's all about the view!
Probably the greatest influence on the feeling of being in a place like the Lake District is the characteristic contours and colours of...
chris3637
Apr 8, 20212 min read
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Pointing the way
Our goal is to cover large areas of a destination with Explore levels to give the user the best sense of place. As with the real...
chris3637
Mar 25, 20212 min read
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Where are we?
As the Explore level expands and multiple routes become available, the user getting lost becomes a real possibility, much as is the case...
chris3637
Mar 12, 20212 min read
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Changing Levels
Typically a computer game is broken down into a number of levels and there is usually a clear logic behind this. The levels could be...
chris3637
Feb 25, 20212 min read
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Down the Rabbit Hole
We expect that people will want to use our kind of model in many ways. To support this we have the Overview Level, where the user can...
chris3637
Feb 4, 20212 min read
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Jumping onto the Model
One characteristic of our approach is that the three levels (Overview, Explore and Experience) contain significantly different details....
chris3637
Jan 21, 20212 min read
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Adding Even More Detail
A major advantage of using Games Engine technology is the in-built ability to model real world environments to a highly realistic level...
chris3637
Jan 7, 20212 min read
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Moving to a New Level
One of the unique aspects of the Great Trails approach is the multi-level and detailed nature of the model. As previously mentioned we...
chris3637
Dec 24, 20202 min read
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A Giant Leap?
As we mentioned a couple of weeks ago we acquired a Leap Motion device to assess if it could be used to provide a contactless interface...
chris3637
Dec 10, 20202 min read
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Touch the model, don’t touch the model!
We believe how the user interacts with the model will be very important and this presents many interesting possibilities. We discussed...
chris3637
Nov 26, 20202 min read
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Where are we heading?
When navigating the model, the view direction changes constantly, presenting relative positions of the fells that is different to the...
chris3637
Nov 12, 20201 min read
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Whats it all about then?
The general concept for Great Trails has developed over many years and frankly is not new, with the history of terrain modelling going...
chris3637
Oct 29, 20203 min read
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Adding More Detail
One of the advantages of a custom and curated model is that the information displayed can be constantly expanded and tailored to user...
chris3637
Oct 15, 20202 min read
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Showing the way
The model may be used to display a vast amount of data, ranging from usual map data (such as place, lake and fell names) and business...
chris3637
Oct 1, 20202 min read
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Getting around the model
The user interface (UI) to the model is very important and the best option depends on the usage scenario. At the moment we are...
chris3637
Sep 17, 20201 min read
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Lakes and Tarns
In a 3D model of the Lake District a good representation of the water bodies is always going to be important. This is quite tricky for...
chris3637
Sep 1, 20201 min read
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